Do you want to create a comic book character, and you don’t know how to start? Keep reading and you will learn what you need!
It is the most important and the first thing that beginners get stuck with, who sometimes come to consider it as something secondary or not so important if what they want to learn is how to draw comics.
So, to begin with, both those interested in how to draw comics must have something very present, clarity is needed about what we are going to capture.
Think what would any character be without a good design or an attractive story to back it up? It probably couldn’t even be interesting so the story that has to unfold in your comic is something you need to think about.
It seems like a no-brainer, but cartoonists (and even more so, beginners) often want to jump into our passion for drawing right away and leave the rest in the background.
Charact Base Concept
This is where you have to start scoring. The base concept is the idea that allows us to carry out all the development of our comic. Do not worry, at this point, it may be a single sentence that tells us very broadly what our story is going to be about. It is a general idea. Surely for something like that you already have something in mind.
It is good that you are also clear about the style of the comic, and by this, I am not only referring to the type of drawing but to determine if it is going to be something comic, fantastic, dramatic, police, science fiction, or adventure (you can make combinations between these) and in what way you are going to represent it.
Read More: How To Draw Comics For Beginners In 5 Steps
Once things are clearer, we proceed to create the argument. It is very similar to what we already did, only that here we are already talking about a basic and general idea of the plot. The argument is made up of:
• Principle: In a few words the theme of the story should be made known
• Development: At this point, it is explained how the story is carried out
• Outcome: Here is the conclusion of the same.
The Character script
In the most standard way of creating a comic, creating a script is essential, since it is here where all kinds of details are stipulated about the characters, each panel or panel, and what happens in each one: the scene they are represented, the framing, speech bubble shape, labeling, etc.
Working in this way is quite useful. We must remember that the process of creating a comic lasts several days and if we do not have our ideas captured we could forget some things, lose detail or even wander from the essence of our story. Still, we know that this part of the process can be tedious, boring, or stressful at first, but this is where the foundation for any good comic book or graphic novel is laid.
How to draw comics
With the script and your characters defined, it is time to start working on the design of the pages. In general, the draftsman is free to distribute the panels on each page, he only has to keep in mind that the distribution must be understandable for the reader according to a sequence, no matter how alternative it is.
Panel or Vignette
A panel or vignette is the minimum unit of meaning within a comic. In fact, we can also understand it as a space-time unit, a unit of montage and meaning.
This refers to the way in which the different panels and elements of the cartoon are arranged on each sheet. As we already mentioned, while it can be as dynamic and free as required, it must maintain an understandable sequence.
Speech balloon or speech bubble
If there is something that you think about from the beginning when you imagine how to draw comics, one of the first elements that you keep in mind is this. The speech bubble or speech bubble is the space where the texts that the characters think or say go.
In its most classic form, it has two parts: the upper part, which is called the balloon, and the corner or delta that points to the character who is thinking or speaking.
The shape of the balloon can give different senses to the text and that is why there are so many varieties.
1. When you draw comics, always start with a plan. Don’t stare at a blank piece of paper!
Throw in some ideas as this helps you not only get more ideas quickly but also helps you edit what you put on paper.
2. Let it flow through you and learn to sketch
Once you have a plan, scribble on a larger plane. Don’t start making shapes or creating construction lines. You always have sketches, move that pencil around. Find drawing through action, not through rigid forms. You can worry about appropriate ways later if you have to. Get movement and energy first.
3. think in shapes and silhouettes
Plaster the shapes for everything. Don’t worry about drawing the face or eyes just yet, or any other details that worry you. Draw the shapes. Shapes intersect, shapes can be different, shapes create the composition.
4. Look at your design. Ask yourself if it expresses the correct emotion.
Be expressive. Use gestures, postures, shapes, distortion … whatever to get the energy and emotion of a page. Is the facial expression correct for the scene? Are the arm movements natural?
5. Don’t add unnecessary steps to your process …
Once you got your design. Once you’ve got the gestures and emotions on the page, start drawing the final drawing as soon as you can. Don’t keep refining the design. The more you refine, the more you edit and the more rigid and lifeless your drawing will be. Energy and emotion arise when you conserve as much energy and movement from the original sketch as possible.
6. Don’t forget to let your panels breathe.
Make room for speech bubbles, this will help improve the composition.
Don’t worry if a panel isn’t perfect. Don’t worry if a page isn’t perfect. Don’t even worry that all the pages are perfect. Tell the story to the best of your ability this time… and move on. When you finish a story, the next one will be better. You will be better.
Now go to draw something!